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Thank you Josh for the kind words. I used a bit of a hack in the web player to minimise sliding on slopes: Whenever you apply the brakes a spring...
I have been away from these forums for quite a while but recently got back into tinkering with Unity. I thought I'd share my current hobby project...
Could we please get this one finally fixed. Unity 4 is still hiding floating panes behind the main window. And the full screen mode - although a...
I have been working on a set of realistic weapon scopes to be put on the asset store, and would love to get some feedback before I wrap things up...
Sorry, it's hard to say what is going wrong as the script should work - perhaps you have some interfering code elsewhere? I made a small test...
Two things that seem to be wrong: 1. You should swap your FromToRotation arguments 2. Multiplication with a quaternion should be done from the...
Thanks for the clarification mantasp. Would be nice if this restriction was mentioned somewhere. The profiler in 3.5.1 does not work at all with...
I was able to use the profiler with my Unity Pro + iOS basic license combo in 3.5.0, but this option seems to have been removed in 3.5.1. In his...
Yes well, that is how the current code works. It increments the speed every frame depending on joystick position. If you want the speed to follow...
Without knowing what the verticalMove boolean is for there is no way to say which is better. Try it first your way and if you don't like the...
Try replacing the code you have there with verticalMove = Mathf.Abs(leftJoystick.position.y) > 0.01;
You really don't want the if statement. Just replace your code with if(rotorSpeed > 0.1 rotorSpeed < 1.0) { rotorSpeed +=...
No problem. To expose the variable you would add public float leanAmount = 1.0f; at the top of the class definition.
Glad this works for you. To adjust the amount of lean you should scale the components of the newUp vector: Vector3 newUp =...
Without seeing how the helo is setup it is hard to give a definite answer. How I would approach this is to have a game object for only the control...
Could not find it in the documents, but when you select a script in the project tab you get an execution order button at the top of the inspector tab.
Thanks for the update Alex. Let's hope the fix gets added into 3.4.
Am I missing something, or is this bug still not fixed after six months and two releases?
You can't calculate distance change from velocity vectors alone, you also need to know the relative position of the two objects. Hippocoders...
Jessy, you are right on both accounts. I don't know why I saw a big improvement in accuracy when I initially changed the plane collider to a cube...