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Hello, my enemy models have the skinned mesh renderer on multiple different objects. For example the head and body are separate objects each with...
Hey, I've got 2 suggestions on features if you are open to hearing them. 1) Making a global tick box on the destruction manager that enables and...
Hello, are there any updates on an integration with puppetmaster? I sort of have it working but there are a lot of conflicts so it would be great...
I have a description, where I would like a subheading to be bold. But if I highlight the part I want bold and press B, the whole description turns...
Thanks for the quick response! I did know about that option but must have forgot at some point as I have been creating variations of the particles...
Hi, how can I get the default fallback particles working with objects that use a shared material with many colours on it? My objects are low poly...
Does this integrate with PuppetMaster easily?
Found it, I had to create an assembly definition in unity (right click > create) on the script folder which contained the DestroyIt code. Then in...
I tried that and unfortunately it didn't work. After some more digging, it appears that the code that is giving me the error is inside an assembly...
Hello, I am new to coding and mostly use Playmaker, but I have two asset store assets I want to get working together so I'm trying to edit the...