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I had the interview a couple hours after I posted this and I got asked the following questions (seemed really easy) 1. Whats the difference...
I have recently Graduated university with a Computer Games Technology degree (programming route) and have started actively applying for jobs. I...
One issue with your script is that it will move with no regards to the player. If i'm not mistaken crossy road player character moves based on you...
Try the script on a completely new project on the main camera, then check youroriginal if anything attached to it
You can try simply just reloading the scene using SceneManagement SceneManager.LoadScene() this should restart the scene and reset all the...
Just tried the script on a new project on the Camera and it worked fine? You must have another script accessing the Camera. Also when you say...
Can you show the object in the inspector that this is happening too?
Do you have an animator component attachex to the gameobject with the animation in it?
This is a way you can remove a component, it doesn't have to be a collider It can be any component, what I'm saying is you can use that function...
You can create a static class (without any depencencies to monobehaviour as it will not be using anything and being static allows you to access it...
Can you show how it looks in the inspector? are you declaring a sizer of the array and using them somewhere?
Could you post all the scripts and show all the details and comment next to the functions that require attention? You shouldn't have to do this...
I'm a little confused, You want to add a component to the gun to be able to drop it? and they're all seperate components so 10 unneeded scripts?...
An idea of how to do this could be attaching the particle effects as a child of the object (this way you can edit it to fit the object and place...
And there is no output in the console window with the debug.logs? For changing scenes, Look into...
Just tried the exact code you have on a cube and it works... Are you sure you're testing the clicks on the "Game" window in unity and not in the...
Well, you are changing the rotation and the position of the instantiated trees in the script, rotating the tree by 180 might be why its showing as...
Create an Array of nodes, and use an int named index to iterate through the array, using vector3.distance to check if you've reached the target...
[/code] You are using InvokeRepeating meaning it will repeat the "FireCode" every 0.000001 seconds which is very fast and if you don't lift the...
What elements do you need to change of the rb.addforce? Also you are changing playerVelocity but in the addforfe it id cubevelocity?