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Can anyone recommend any tools, low cost or free assets etc. for graphing things like velocity over time (as a moving line graph)? I'd probably...
I've been experimenting with a port of Box2D to see whether I can find a reasonable workaround for this, using its PreSolve step. I was able to...
Hi, Has anyone ever encountered their Unity application randomly minimising or becoming windowed? We've had reports of this, and I think this...
Apologies for a re-post, it's just in case anyone has any ideas after hearing the extra info: We have a dual GPU setup (two identical GPUs, I'm...
Hi, thanks for your quick reply! What's strange for us, though, is that if we export our application using the Windows Unity Editor (it may be a...
Hi, We're trying to work out why the GPU usage of our application seems to be really high. We don't consider the application to be very...
I'm still no further forward with this. Is there any way to implement PreSolve and PostSolve (like Box2D's contact listener) with Unity's 2d physics?
Hi, Is there a way to make an object follow a spline in reverse? Specifically, UnityEngine.UI.Text, using the UITextSplineController class. I...
I thought I had a solution by manually applying gravity, and only applying it when - even at an AABB-based pixel level - I know the player shape's...
I'm still suffering with this issue - the problem I have is that, while I'm happy to algorithmically calculate the entire inner edge of all...
I did mention in my post, 'I've used Unity's 2D physics a few times'. I know they're definitely handy, and they satisfy the bottom two of my three...
Hi, I'm trying to choose which 2d physics solution to use for my platform game (I know - who isn't!?), and I wanted some people's opinions. I've...
Thanks, I forgot that I hadn't adjusted the scale yet - it almost certainly should be larger.
I found that increasing the Min Penetration For Penalty seems to prevent this glitch. I did want to reduce the value to allow my rigidbodies to...
Any ideas?
Thanks - it might not be easy to do that because I have a runtime level editor which complicates a lot for sending a simple project over without...
I'm still getting collision with the edges of a 3-sided edge shape (kinda C-shaped, made out of 4 points), when I fall down past it I can actually...
Thanks! I forgot that I'd initially decided I didn't want to use the multiple edges of each edge collider as I'm using resizable rectangles to...
I'm having this similar problem. Does anyone know if the correct/only real solution to this is to treat the adjacent blue and green Edge colliders...
It's not that I have no other solution to this problem - I'm just trying something out, and I'm curious about whether I'm missing out on a...