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There is a repo to use the advantages of ECS for ML-agents: https://github.com/Unity-Technologies/ml-agents-dots But it's outdated and it seems,...
I could find the bad commit in my project, via git biselect. But I was unable to locate the exact problem. With the commit I just tried to exclude...
Hi, I'm using Unity 2022.3.15f1 and Netcode for Entities 1.1.0-pre.3. If I connect my client (Android) with the server running in Unity-Editor,...
Thanks for the idea @vejab! This did not work, but you brought me in the right direction. Replacing height: 100% on the ScrollView itself, with...
I have the same problem. Yes it does in Editor, but it does not when using Android. Can you maybe explain how you have done it? Do you calculate...
I think these scopes are coming from the plugin itself, GooglePlayGamesService. It states also in the UPGRADE.txt file: 4. Extra scopes cannot be...
I'm using the newest v0.11.01 of GooglePlayGamesService. In the OAuth consent screen (User type=External, Publishing status=Testing) I chose...
Afaik SystemAPI is just a code generator. Instead of writing your own code (e.g. Queries/LookUps) it generates everything for you, so your code is...
Thank you so much! :) That gave me a very clear picture of what is going on and what is possible. Regarding the replay, I got the idea actual...
Hey NikiWalker, thanks for your reply! That's awesome to hear. (But also confusing, how is this possible when using non-deterministic Burst?...
On the roadmap it says, that Burst Determinism is still under consideration. And let's say we have a multiplayer game using Unity Physics and...
Ah got it, that's what you meant. But then things are getting complicated again I guess. Would be nice to have burst-compatible wrapper out there.
I just gave it a try with "FMOD for Unity" RuntimeManager.PlayOneShot(guid); but RuntimeManager is managed public class RuntimeManager :...
Thanks for the confirmation! But then I think they should display it in a better way -making it clear that both are indeed "not" the same query,...
I have a component with the name "EntityNameComponent", which will be attached to certain entities via authoring (baker). A system named...
Thank you for clarifying! :)
Thank you all! Should have read this earlier ;) Thanks for that!! I just had to update Rider, but it seems it only works for ISystem, but not...
Hi, do I need to add [BurstCompile] for calculateA() and calculateB(), or is it already covered, because OnUpdate() has already the tag? public...
This was 2 years ago, and still [ATTACH] (link) I'm of course well aware of the difference between estimations and commitments, so no blaming :)...
I mistook some concepts. Thread can be closed.