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I found a huge issue about the way I did my enemies. As it was the first game in 3d that i ever did, I made the enemies myself in blender without...
Yes, I just learned about static batching, which I applied to all the non moving parts of the scene. But it is not made for moving animated things...
Okay, I will take a look at what should be done. Thanks a lot. Here is more of the profiler : [ATTACH]
Thanks a lot for your response. I know they are responsible for the huge hit in perf because I made a test level only to test specific things one...
After some research I found a huge mistake I made : the enemies health indicator had a raycast component which comes by default with canvas so it...
Thanks a lot, that gave me some more fps.
Yes like you guessed it's bad. However, I am currently not using any towers or bullets, just trying to improve enemies alone because they seem to...
So you say it is better to have one script to move all my enemies rather than one script per enemy ? Also yes there is a potentially a lot of...
With either the basic MoveTowards or your version of it, enemies overshoot waypoints and try to go back and so on when fps are low (I changed back...
Thanks a lot for your reply. I didn't know about this method and will take a look.
Thanks a lot for your reply, I didn't know about the transform.position being so ineffective. I will implement it right away. I have already...
Hi, I am currently trying to improve the performance of my 3d tower defense game. The main bottleneck for now is how I move all the enemies along...
Hi, I am currently having issues with the aspect ratio of my game. I have a laptop with a 3:2 ratio and managed to make a script that will lock...
Enable pre-release in the settings. After that, add it by name (the + button). The name is the url : com.unity.textmeshpro and version is...
Here is the code of the problematic script, just in case. using UnityEngine; using UnityEngine.EventSystems; public class BuildManager :...
It should be null. The point is, when I select the GameManager, it's not null anymore. The error is normal, because TurretBlueprint is a class...
I have a script that works just fine in any situations, except when the gameobject he is on is selected (editor view at runtime). I really don't...
Okay thanks a lot, I will try that !
I would still like to understand why it does this... It's such a simple code.
I am using a script to do some screenshots in my game. However, I don't know much about color formats and stuff. The pictures it takes have less...