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@UnLogick lovely, thanks for the help!
@UnLogick right - I upgraded to 2x but I must still have legacy assets in the project. Is there a tutorial for creating races under 2x that you...
@UnLogick wow as simple as that? Brilliant - but on the race prefab there is a UMA data component with a list of animated bones - do I have to add...
Hi, I'm using a custom race that I created... but I now need to add in an extra wrist twist bone. I did not include it originally for simplicity...
@FernandoRibeiro Thanks, I thought that might be the case, but was wondering if there were any alternatives (guess not!) So, I need to add in a...
Hi, I have a general question about how to deal with accessories... I'm making a set of glasses and a set of ears of different size. What's the...
@ecurtz, I'm not sure if it's the latest version of UMA2, but it definitely is UMA2 if that makes sense (I've run all the converter scripts...
Hi, I've just tried opening my project in the free version of Unity 5. I'd previously converted the project to use UMA 2, and it worked fine in...
Hi, does anyone know if it's possible to create overlay data that only uses diffuse? Every time I create a new overlay it creates a normal map to...
Hi Fernando, I'm using UMA to create a customizable avatar system for a tablet-based educational app. It's working well so far, I've managed to...
Tinus, thank you for this, works perfectly - I just wish I could understand the maths behind it....
Hi all, Thought I'd share my input gesture logic flow for a mobile game I'm working on. Desired controls: * Tap on floor to walk to * Tap...
np glad someone found a use for it!
Would love to test this! I'd be trying it out on Unity Pro and iOS pro
Did anyone get to the bottom of this? I don't feel a definitive answer was ever given...
Hi, I was wondering if you ever got this working? I tried doing this but got the same problem as Ngaliod (grid moves but agents don't recognize...
Play BLAST HAPPY now! Collect as many greens as you can by blasting your puck round a dub-step world. Blast your way to a huge high-score in...
Hi, I'd like to know why the updated version control documentation advises to not include BuildSettings.asset? (It's in the library folder...
@Tobias Thanks, yeah I need to re-cut the video to explain a bit more I think! Whenever you tap the screen it creates an explosion that blasts...
Hi, allow me to introduce Blast Happy :) [IMG] http://youtu.be/5k7x3ascChw "Blast your way to a huge high-score in our addictive...