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That is not outrageously low depending of where you live. For me for example, living in Portugal that would be an amazing hourly rate if it was an...
Any chance you upload that fast test environment so other people can help?
hmmm... That sounds very strange since most if not all of uGUI is a WYSIWYG. What is the min and max values you have? Could it be that they are...
I meant check in the sense of checking what was the value :P my bad. 100/43 ~= 2.326 Could that be the problem? I mean, you are basically telling...
I don't believe Unity has native support for gifs and so on. You can try packing the animation as a spritesheet, that might be the easiest way....
Not sure if I understood it right but check the "Whole numbers" toggle in the slider component.
Usually the way to do it is by adding a content size fitter component. Beware that only elements that are part of a layout, have a layoutElement...
I believe you can force a Canvas.ForceUpdateCanvases() Although I question if it wouldn't be better to simply rethink your programming pattern...
I will be assuming this is the msot usual issue people find with this so I'm sorry if it isn't. If you are playing sounds in 3D they have an...
This is a behavior that usually only happens due to navigation being turned on. are you sure you disabled it in all the buttons? I believe you...
Add a canvas scaler if you don't have one to your canvas and then set the mode to "Scale with screen size". Now you can choose to use width or...
As Brathnann said, Unity is missing the method. You probably changed the signature of your method since Unity is not finding the one that was...
Any reasons why Unity's native UI won't work?
ok, I completely understood wrong. Check your canvas, if it doesn't have one, add a canvas scaler component and play with the options. I believe...
+1 for the tweening engine. We have an application with probably over 300 images in UI elements and we tween them nonstop, scaling, position and...
well... as bad as it might be, you can probably make it work the way you want by multiplying the SCALE of the elements instead of the size of...
Apart from using one of the Canvas scaler options your only chance will be to multiply all elements sizes by the ratio of the screen... At least...
if you have a grid layout can't you change the amount of columns/rows to what you want? or do you need a script to change that? you can probably...
I also found this bug, I believe it comes from the way Unity handles dynamic fonts. For now I haven't been able to find a solution as well. If you...
Are you sure the audiosource is being listened by the audio listener? You have audio volume decay the further away the audiosource is from the...