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Thanks for the reply. Yes, I did have all of the appropriate functions checked off in Unity. I wish it were that easy. I did notice however that...
It works fine in the Editor. I haven't tried to build it to a UWP - just in the editor. But, over the weekend, I was able to get it to work. What...
Thanks for the reply. Just Installed 5.4.0f1-HTP and upgraded the project. Builds fine on the Hololens but the behavior is the same. I get one...
I'm having a great deal of difficulty getting the WWW function to work correctly on the Hololens. My code works perfectly on my development PC. No...
Correct, I create a new Scene. Then go to GameObject | UI | Text which creates the Canvas with a child Text gameObject and an EventSystem...
Hmm... I created my own UI Font material and that didn't work. I didn't realize that they have created a default "Font Material' but not put it on...
Thanks. But the new UI material that I put on the object is a "Font Material" - that's didn't work. I've never had to create a new material for...
I'm still playing around with different capabilities but I'm have a great deal of difficulty with the UI system. I'm very familiar with Unity and...
RESOLVED: For those that have issues in the future- I needed to fix two issues. 1) Make sure that your pathname contains no spaces- it breaks...
Still stuck, but I was able to get more information on the errors involved. The main error in the debug reports: System.Exception: Assembly...
Current Setup: Unity 5.4.0.16b with the Metro support package installed. Visual Studio Update 2 Unity builds the C# project fine, I then go to...
Thanks so much for the reply. It's unclear to me when the functions in the pointer module are getting called (e.g. GetMousePointerEventData(),...
I would still like to know how to do this with a Raycast. I am using a different input method that doesn't use a mouse but I have screen...