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What i'm trying to do is display the weapons using the worldspace ui.that way it can interact with the light and all. now i can take the sheet and...
[MEDIA] So in the above linked video, what I can see is that the animators are using a plans to show different shapes of the mouth. same thing...
But how would I ensure the positions of each mesh were corect during animation
So I'm working on a horror game with quick time events. What I have is girl walking through old abandoned buildings in a trade school with only a...
[IMG] Character for horror game i'm working on
Below I have 3 images of a rendering concept for those who would like to make a doom or elder scrolls game. Figure 1 The arrows point the forward...
So when I was testing Blendshapes via numerous youtube tutorials. I hit a snag with something none of the tutorials shown me. My blend shapes...
Sorry bout that. so what about directional sprite. how is that done?
So a friend of mine and I were talking about how brutal doom pretty much made doom 1 and 2 even more amazing. essentially this led to a question...
you sir are my hero
So thats all it really takes to make specific animations? I want to make martial arts assets but no idea how to actually make the file. Sure I...
After many moons I have returned to unity. When I first messed around with it in 2011 or 2013 I didn't get very far for a number of reasons....
Hello there. I been working on animations and area design for a game in programs like paint and gimp. However i know nothing of the scripting...
The axis game factory part was just me blowing of steam. Somehow Not all of my text was mentioned. How I do not know. I want to make guns lay in...
I'm looking to create a retro FPS like doom. Bout axis game factory to speed things up. Can't find out how to Add my own custom objects....
Just what I needed. Now to figure out how I should implement hitboxes. What I was thinking was to have a 3d model (invisible to the player of...
So me and a few friends were toying with the idea of making a retro fps loaded with easter eggs. We wound up deciding on unity as the program...