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The lack of synchronous loading makes the simplest use cases impossible to implement. For example, what we do a lot is initialize a UI screen with...
I was pretty enthusiastic about the Shader Graph. The first thing I tried to create was a shader that make use of the stencil buffer :|
The fact that you can't instantiate a local (or already loaded) asset synchronously is a blocker for using the addressable assets system. I can't...
Thanks! That's it. It's a bit sneaky though, because you are editing a prefab, not scene... :)
Here's the setup. I have a prefab that I open to "prefab mode" in editor, let's call the root prefab as "Window": Window (Existing prefab) --A...
What kind of content protection mechanisms will be supported by the Addressable assets system?
I'm running a OSX build with Jenkins to execute some tests (Unity 2018.2.7f1). The build starts and runs for a few seconds, then exits with this...
Thanks, it worked!
We are using Unity In-App Purchasing and it's enabled in the project. We are doing receipt validation on the server so we haven't entered Google...
This code in TMPro_UGUI_Private.cs seems to fail when there are multiple text components recursively in the hierarchy, i.e. I have one GameObject...
Here's an example of such crash. I wonder what's on Line:551 Could not allocate memory: System out of memory! Trying to allocate: 30358372352B...
We are getting a similar error on iOS builds randomly - allegedly trying to allocate gigabytes of memory during scene load. I'm pretty sure this...
I'm getting a memory allocation crash every now and then with my iOS build. Now using 2018.1f2 but this happened earlier as well. Usually making a...
In my case this is from the build report: Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 0.9%...
We are on 2018.1 so jobs only and we've only got NativeArrays. The problem is that while I'm running the job from Update(), objects that are part...
Has anybody figured out how to efficiently use the job system with dynamic content, for example with a point cloud that is changed runtime by...
I installed the package and got all my non-editor scripts to compile correctly, but my editor scripts are throwing an error: The type or...
Thanks. I can work around this by using the IJobParallelForTransform to modify the target object's transform and storing the camera rotations into...
I have a very simple job that is trying to keep objects facing the camera: struct KeepFacingCameraJob : IJobParallelFor {...
Found a workaround after a few hours of lost time: 1. Delete all .png.meta files under '~/Library/Unity/cache/packages/' 2. Replace all .png...