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Not sure if this solves your exact problem but my way around this is to make basically a function buffer that holds the data you need to write,...
Hello, I was wondering if there was a way to access the Button "clicked" states in an update loop instead of using it as an event? Similar to the...
That did it! Thanks! private void RefreshContent(VisualElement element, SerializedProperty property, SerializedProperty conditionProp) {...
@uBenoitA I am running into another issue when tracking property values and trying to add elements in the inspector. Using attributes, I am trying...
How did you get around the protection levels with this? I was able to import it into my project but once I started renaming the classes and...
Hey @DreamingImLatios can you provide a code example using this for this situation?
I think since they are combining the physics authoring workflow...looks like a simple LayerMask to uint would work for the CollisionFilter....
Having the same issue...PhysicsCategoryTags seem to be gone in 1.0.8
I may have managed to figure this out. Opening the web ui repo on the Devops App led me to this page:...
Thanks @rednbrick . Old apparently deleted servers (organizations) still only show up in the list. Same situation in the Unity DevOps app. When I...
Yes this is the main issue we are having. None of the new organizations (servers) we create show up in that list. And, the organizations (servers)...
Hello, Our team has been having a massive problem trying to get this set up. Unfortunately, we have projects / organizations from about 5 years...
Thanks @tertle for the fix. Was just hoping there would be an official patch rolled out. I'll just work on other things till this is fixed.
I get the same errors here:...
Still have the same issues discussed here:...
Getting very similar errors. I am not as big brained as you guys....only have very vanilla stuff going on in my project. I also can not open any...
I find myself using static methods a lot. Another approach, for some use cases where statics are restricting, is using a struct which basically...
is there anyway to get the rootVisualElement from working within a PropertDrawer? If not...I might just have to do a temporary GUI window...
Hello, I was just wondering how to go about achieving this in UI elements. Basically a fuzzy finder window. I have it basically working, but...
This design approach is suited if it is crucial for modular "events" to send and receive in a specific order, where something that happens during...