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Sorry, I misspoke regarding the problem. I am not receiving another event before processing the first completes. I am refactoring to implement a...
I am using .Net events. Two of my events fire in quick succession. The problem is that the second event fires before I am done processing the...
Problem solved. There were two objects name UpperLeftNumber in my scene. Switching from GameObject.Find(...) to...
I have a playing card prefab which contains a TextMeshPro object for displaying a number. I wish to instantiate the prefab and change the number....
I am not sure what you mean by "disconnect." I am just calling LoadScene to load another scene (and unload the menu scene). Then I wait until...
I am creating a two-player game. I am having trouble with the transition from a menu scene to the game scene. In general, my problem is how to...
My first project is a simple turn-based card game. I developed the logic for the game outside of Unity in Visual Studio. I now wish to...
After much more reading and experimenting I have solved my problem. However, I still do not understand Unity's rationale. My solution...
My last question summarizes my problem: Why can I set the position in OnServerAddPlayer, but not other values? My code shows I tried to set the...
Sorry, but I do not completely understand. To reiterate, I wish to set a series of player properties in NetworkManager.OnServerAddPlayer. Some...
I appreciate the comments and I have tried a couple of things. However, I am still struggling. I simplified my example. My player prefab now...
I am trying to get some basic multiplayer working. I am using HLAPI, etc. Yes, I know it has been deprecated. I have a Player prefab (Cylinder)...
I wish to implement a card game. The game shall be 3D and I wish to eventually animate the cards. The cards are simple - they have a front and...