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Hello everybody, I have objects that are pooled with attached audio sources that get enabled and disabled frequently. If I play the audio sources...
Sorry for the late reply I didn't see the notification. Do you mean this field in the light component?[ATTACH] Thanks!
With light probes selected would I still have to bake lightmap?
Thanks for the reply. Perhaps I am misunderstanding something fundamental about how this works. I thought light probes only affect dynamic...
After tweaking many settings I managed to get it looking a bit better by increasing albedo boost to 4 but Realtime lighting still looks better as...
I tried with a max bounce setting to 16 and still get the dark areas but thanks for the suggestion. [ATTACH]
Thanks for the reply guys. I tried hardwiring in and the latency is not as bad. My concern now is that I would have to include a disclaimer on my...
Hello, I have really bad audio latency, to the point of when I fire a gunshot it will sound like its playing almost half a second later. I don't...
Hey thanks for the reply, what value would you recommend to test? Thanks! Hey thanks for the reply, what value would you recommend for me to...
After baking lights I get strangely dark results in some areas, it almost looks like someone took the scene to a charcoal grill. You can see it...
I just downloaded it and the bug has been fixed. Thanks!
OK perfect thanks
Ok I see thanks for the reply. Do you think that will be an LTS version? Cheers
Hello, after submitting a bug report I was told to download Unity 2022.3.2f as the bug was fixed in that patch but I see on the archives it only...
Right, I didn't begin to think that some of my skills are language agnostic. I imagine if I went over to Unreal I would be able to pick it up at a...
I know what you meant. My intention was to add additional information for the asker in the event they run into an issue and get confused.
If this advice is followed you would need to replace the while loop with an if statement
Remove the IEnumerator. Your code should look something like the following: void Update() { if (sceneTransitionConditionMet() == true)...
At the top: using TMPro; Instead of "private Text coinText", use "private TextMeshProUGUI coinText" I use TextMeshPro myself as well
Yeah, from what I am seeing this industry is easy to maintain but difficult to get in.