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Getting this error in SmoothSyncNetcode.cs with latest Netcode for GameObjects Line 1077: Cannot access static constant 'ServerClientId' in...
Smooth Sync seems to be broken for the latest Netcode for GameObjects -> Line 1077 in SmoothSyncNetcode.cs: Non-static variable cannot be...
Nvm, now it's working.
I'm trying to log a message to Test Runner when an assert fails but it's not showing up - Assert.True(false, "This message should be logged, but...
Do you have to provide locks around objects accessed by an Rpc?
Well, since I can't submit it here it is - Using MLAPI if you try to make a ServerRpc where the parameter is an array of an implemented abstract...
I found a bug that causes Unity to consistently crash and I'm attempting to submit a bug report. It's been stuck at 51% Uploading for 10 minutes....
I've played with Unity in the past and there used to be great video tutorials with lots of feature coverage in roughly an hour and a half. But I'm...