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Hi, I have an issue when merging multiple PB objects in Unity. When I select three or more PB objects, and click merge, they are merged fine, but...
@SonicBloomEric Thank you very much for your answers! I went through your documentation, and I just want to confirm if I understand it right -...
Hi! I have two questions about Koreographer: 1. I have some audio files generated during the game (text-to-speech system) - will Koreographer be...
Hi again Tom! I purchased your shader yesterday (I totally love it!), and now I'm ready to texture my scene. I just have one question - do you...
Hi! Just wanted to ask if Alloy works on PS4 and Xbox One? Thanks a lot!
Hi! Just wanted to ask if UBER works on PS4 and Xbox One? Thanks a lot!
Hi! Does anyone managed to implement something like this into this mouse look? Can't get this to work. void OnEnable() { rotArrayX.Clear();...
Hi Guys! Does anyone knows any better shaders than Standard from Unity? Which shaders do you consider best for PBR textures? Of course I'm talking...
Bump.
Hi! I have baked lightmaps in all of my scenes, and I'd like to bake light probes - I remember that in Unity 4.x it was possible, to bake them...
Hi! Is it possible to make a shader that won't be affected by fullscreen image effects, or just one particular effect? Thanks!
Okey, I managed to solve it - I was trying all options, and I found out that turning off HDR in the second camera fixes the issue completely :)
I found out that changing color space from linear to gamma fixes the problem, but also breaks lightmaps presentation, and I can't afford time to...
Hello! I have such issue: This issue only occurs on Mac, and only when rendering is set to Forward. First Person Controller has two cameras: 1....
Hi guys! I have a question about "Texture Quality" option (in Quality Settings), that globally changes textures resolutions. [IMG] (Second row...
Hi guys! Does anyone still use Lightmapping Extended for Unity? It was released in 2013, and I remember that it was a great solution - in fact...
Hi Guys! My first game made with Unity (using ProBuilder, and other assets from ProCore Complete Bundle) is now live on IndieGoGo, with some...