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Same on 2021.3.1f1 and OpenXR 1.3.1
Thanks for the fast answer! I can't find a GetParameterDetails method in ControllerState.cs (using CTRL+F). Could it possibly be the method...
Hello everyone, Thanks Kybernetik for this amazing asset. I was wondering if there's a way to use a Float1ControllerTransition (Asset or not)...
Up!
Hello everyone, I keep getting this error and I have no idea where it comes from: Error assigning 2D texture to 2DArray texture property...
Thank you for your answer. Why doesn't it support external storage? I have 3-4 projects on my external SSD and no issues. I only had issues when...
Thank you for your answer, Kurt! I do use source control and it wouldn't help here I believe. Same for the library folder as the project is 50Gb...
Hey everyone, I'm running into an issue: my unity projects are wayyy bigger on my external SSD than it should be. For example, I have a 50Gb...
Hello, I'm trying to change my sprite to another material (using StencilMask as a shader) but as soon as I apply the other material (instead of...
Hello, I'm trying to test URP (moving from built-in) so I: - Removed the post processing package - Installed URP package from package manager...
Thank you for your answer. I will have a try as after seeing some videos, it looks like it’s pretty fast to convert to URP. I thought it would...
Hello everyone, I tried looking for an answer about the holy debate between URP vs Built-in performance, but answers and videos aren't that...
Hello, I'm having issues that sometimes the input keeps being processed (e.g. the player keeps walking for 5-10 secs after I stopped pressing the...
Thank you for your answer. Do you have any idea on where the issue comes from? It looks like people having this issue is because their terrain is...
Hello everyone, I'm having this issue since using Unity 2020.3.9f1 (LTS) [MEDIA] I'm using: - 512x512 terrain made with Gaia 2021 Pro (although...
Thank you for your answer. I did research google and youtube but unfortunately all of these tutorials show how to implement a basic quest system...
Hello everyone, I'm currently working on a quest system for my RPG game and I'm confused about which way I should go. I first thought about...
Thank you for your answer. The SceneController (this object) is indeed still existing in my newly loaded scene. I tried using a Debug.Log in...
Hello, I'm using LoadSceneAsync to create a loading screen and I'm wondering why the code snippet after the while loop isn't called: public...
Yes, I'm using the CPU lightmapper. I'm only using Unity 2019.4.2f1 (no more space on my iMac for a newer version of Unity and I'm sticking with...