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4.5.0 should be available in the next couple of weeks. I will add this thread to our internal ticket so that I remember to update it when the...
Hey, this error is known and will be fixed in the upcoming XR Management 4.5.0 release.
Hey, since you've had no response yet and I don't necessarily see anything wrong with your manifest, could you double check everything from the...
@Fujii-Hibiki Could you file a bug report using the empty/template project that you were able to reproduce the issue with? And then post the bug...
There is a slightly newer version of the Oculus package available. Try updating to version 4.1.2 and if the problem persists you may need to...
Could you please submit a bug report using your project so that we can verify this? User presence is bugged in some cases, but isTracked for...
The updated OpenXR package should be the default in upcoming versions of Unity and you will no longer need to update manually. If this issue is...
@ansmet If you are still seeing this issue and you are using Unity 2021.3, please submit a bug report via the bug reporter directly in the Editor.
Hey could you file a bug report. It looks like that shader was originally made for Hololens and is potentially outdated and needs to be updated to...
Could you file a bug report and post the bug ID here so that I can assign this to the proper channels?
What version of the Magic Leap package are you using? Have you already submitted a bug report? If so, what is the bug ID? Have you manually set...
On Windows, DX11 is the only supported graphics API for Oculus/Meta. The Editor uses the Windows settings for graphics api, but if you build for...
Hello, I don't see any direct issue with the versions you have listed. I however was not the developer involved with ML1 so I can only assume...
In build you should just be able to display the Camera rendering non-vr to the game window. That camera will not render in headset anyways, so it...
If you have runInBackground checked, it shouldn't be causing lag when the headset is removed. Could you submit a bug report using a simplified...
This looks like the two textures are using different coordinate origin points and coordinate direction/systems. You should double check what Unity...
It's possible to enable/disable XR at runtime in Unity. This is usually done through script using the XRLoaders/XRManagement. More...
Has anyone submitted a bug report and can reproduce the problem with consistency? Have you only been able to reproduce with Oculus, or have you...
If you can reproduce the performance issue in the same scene with and without a directional light, could you create two scenes, one with and one...
I'm not sure what version of Unity you are using, but this seems like it would be a bug with URP settings at the start of any application, not...