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I'm not sure I follow. Those examples are emitting a message based on data they're receiving from the ws connection. I just have a simple string...
Hi Folks! Parsing doesn't seem to be working. Any text I emit with socket.io from my server is received in the client like this ["test string"]...
Hey, Any updates coming? I'm having quite a few errors with MultiScene in the latest Unity 4 versions (not even 5)
Hey guys, I'm surprised this thread has gone on. This is definitely something I wish was documented better. These days have been pretty hectic...
Guys still have problems with this. Any help?
bump. Any ideas, please?
Hello :) So I have this Text UI element that I position above my character head through code for dialogue But sometimes my camera does close-ups...
Using distance worked :) For reference, notice that it's important to compare the current distance with the last distance before scaling,...
Sorry @hippocoder, about the first method, how would I go about moving the Panel to that 2D coordinates I obtained? Gonna try the second...
Hey guys, Long story short, we're making a 2D game using a perspective camera (I know, I know. For many reasons we can't switch to ortographic)....
Glad this is helping people out :)
It's done! Stencil buffer + zpriming did the trick. I don't know if Implemented the following in the right way or if there's some redundancy that...
I've also been told that the stencil buffer could a potential solution for this issue. I have no Idea how to use it though and there aren't many...
Thank you JRocket. This method seems to be more within the range of my abilities, although still not ideal. What I did was copied the shader twice...
Hey Rid, Thanks for the help. I do have Unity Pro, and I had checked the first link before but have no Idea how to apply that into the opposite...
Hey guys, So question is very simple, not really sure if there's a solution though. I was wondering if there was something that could be added or...
Question, I want an object to be lit by 2DVLS light sources. I assume I need to use the 2DVLS diffuse shader on it. Now please observe the box....
What do you mean exactly with a custom shadow ? As in, you're using a projector?
Hey Trigve, Thank you for noticing this. Try this shader and let me know if it works. :)
I have achieved two results that get me halfway through :/ Normal V1: http://www.youtube.com/watch?v=lP-NJbHt7B0&feature=youtu.be As you...