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For anyone else having this problem of far clipping plane not working - I only have one camera in my scene but the far clipping plane doesn't...
Bump again... and here's reference to an even older thread asking the same thing...
I don't have the official answer but I am running into a similar issue/question. Does "Load in Background" make any sense if I choose "streaming"...
Couple more suggestions: 1. Add ability to finish hiding elements before showing next. --- this would just be nice for those who want a more...
Is there a way to tell the system to finish hiding elements before beginning to show the next elements?
*edit: put code into code format block Hello @allemaar, I sent you an email but from reading this forum I'm not sure if you'll get it. So I'm...
Confirmed, I removed all shaders and just compiling the 4 layer took about 3 to 4 minutes on my GTX970, I can see it's from all of the compile...
Cool. I ended up increasing "Default Contact Offset" by a factor of 10 (to 0.1), since my world is scaled up by 10 for other physics reasons. It...
I know this thread is SUPER old but I'm seeing this same behavior in Unity 5.4.1p1. My setup is complex but essentially I see the same issue. I...
Bump! ... it's been a year since last post but Google lead me here. So, any tips? I'm still googling around finding chunks of advice on things but...
Chariots, Have you tried the more advanced features in Unity? Things like character animation, IK controls and ragdoll? How do they compare to...