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The setting is only taken into account when producing a build, so it must be unrelated. If you get the crash again, please share the editor log or...
"Enable Armv9 security features" is indeed about enabling PAC and BTI on compatible devices, as you can see from the tooltip. It does improve the...
This is an internal codename for a platform. It is to be removed soon.
@Rukhanka here is an issue which may be related:...
Although not an official part of the Burst team, I'm happy and proud to have worked together with these brilliant folks over almost 3 years in...
If it happens in Unity without the plugin linked, then you should report the issue through the Editor in a normal way. If it happens with the...
@FargleBargle a mandatory like for the TPS reports! But let me explain why the formalities are important: - exact unity versions are important -...
@koiq I'm afraid you may be misreading the release notes: r23c only fixes ndk-build, make and shader-tools for M1 - but Unity uses nothing from...
EDIT: missed the "google play pc" part; Unity doesn't support emulators:...
The answer is - not this time. r23 is an LTS so we are expecting more support from Google in case issues arise. We admit that native M1 support...
Hi! We've upgraded the NDK used in Unity 2022.2 to r23b, but the Hub was not updated yet to reflect the new dependency. Apologies for the...
Thanks @Mariusz_H. I asked QA to process it. Pro tip: if you want your bug to be processed soon, make sure to include a repro project.
When you submit a bug in the Unity editor, it has an option to attach the project. That is going to be private. Please don't share your project...
Could you submit a bug report please and post the case # here? Thanks!
If you could submit a bug using Unity menu and attach the project, that would be most helpful. The editor log is attached automatically in this...
Yes. Execute() method will just have a call into Method1(). You can check Burst Inspector...
Close the Unity editor. Reopen it again :)
Hi! Are you asking about this?...
Did you update your Burst package right away? If so, you'd need to restart the Editor for the changes to make effect.
After discussing the issue with the team, here is most viable solution for being able to debug the managed intrinsic implementation: In addition...