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The manual is just telling you general advice about reflection probes. None of it is specific to this package. The probe is updated on line 586 in...
It's not controlled by the scripts at all, it's just a normal reflection probe. The TOD scripts just create one at start-up based on the settings...
The default setup has reflections disabled. Your reflections are not currently set to render anything. I suggest you read up on reflection probes...
You need to change your culling mask. It's currently not reflecting anything as it's set to "Nothing".
Could really use some help with this. I've made something that looks different, but without knowing how the texture was made / what each of the...
Hmm, no. Something is definitely wrong with your setup. Could you post a screenshot of your "Reflection" section of your skydome inspector?
@DivergenceOnline: That sounds strange. I just quickly setup reflections in my scene (and removed my modifications to the package) and the cubemap...
I've managed to hack the package to support multiple cloud shells. But it needs a lot more work. The shaders seem to be designed to be viewed...
We are indeed using a day/night cycle. It's quite a simple scene running on a desktop computer (configured by us) so we aren't too concerned with...
Thanks for the suggestion Ascensi. Unfortunately I think it will look a bit strange if the lighting does not match between the upper and lower...
We bought the package and it's working great. We have a requirement that I'm struggling to get working with this solution. Our view is from an...
I have a similar issue. I've posted on the oculus forums here: https://forums.oculus.com/viewtopic.php?f=37&t=25534 Where are you getting your...
Confirming fixed for me in 5.1.2p3 (64 bit windows).
Awesome, thanks for the update!
Don't suppose we can get a rough ETA on this? Need to tell a client whether it's going to be days, weeks or months ideally :).
Your probably not wrong. I'm actually having some un-related memory issues with asset-bundles in my real use-case that are making it hard to...
Ok, so just spent a bit of time testing this to find the issue. The memory leak is actually when you use www.assetBundle IEnumerator...
What I mean is, <15 lines is the minimum required to reproduce the bug. A Unity project, including those lines of code, is the absolute maximum...
For a bug that takes < 15 lines of code to reproduce, you want us to upload an entire test project? Also, we mentioned the version number in our...
Issue is present in Unity 5.0.1p1 too. This is a pretty serious issue. Could someone from Unity chime in? The cleanup method is being called,...