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Sorry as I'm sure this has already been asked, but I wasn't able to find an answer... I'm trying to flash the enemy white whenever they're hit,...
Hacky workaround: Inside the file "SROptionsWindow.cs", I added: if (EditorApplication.isPlaying && (_options == null || _options.Count == 0))...
When using `SRDebug.Init()`, the SROptions window within Unity isn't populated. Is there a way to populate the window without having to close &...
Awesome! I've spent hours troubleshooting this, so I'm glad it helped :)
Having the same issue when calling `SceneManager.LoadSceneAsync` on a scene with a ScriptableObject attached as a SerializeField. The strange...
Updating the $JAVA_HOME env variable fixed it for me. Instructions for MacOS: NOTE: replace `2019.4.13f1` with your version of Unity. 1. Add...
Got one more for ya :) After starting the game, and browsing to the `LoadingSceenPro` gameobject, it throws this error: ```...
@Democide Hi, this might be a strange question but is there a way to run your tool without showing the loading scene? I just want it to fade in...
@melgeorgiouthat solved it. Thank you!
@melgeorgiou Do you have any recommendations on storing values in a prefab's script component? I have a script component attached to my prefab. I...