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Think I found it and it was a dumb mistake. The Packages folder was excluded in .gitignore [ATTACH]
This is likely to be a fundamental step that I am missing. Apologies but I have searched. I have a Unity 2022.3 project that builds locally and...
The Slider class does support being extended. I would suggest something similar to the following: using UnityEngine.UI; using...
@DMeville Thank you - I had an issue where in the build the camera was showing fullscreen as opposed to only in the minimap as @connectt01 had....
thanks. i opened a ticket for this in the Technical category.
This is related to http://forum.unity3d.com/threads/coroutines-not-waiting-in-64-bit-build.386173/ Does anyone have any ideas and/or tips on...
I have recently starting making a 64bit build. Everything appears to be working the same except for coroutines. The coroutines appear to run...
Thank you erika_d. That is great; it will be very useful to get some analytic data from real players!
I don't see Analytics on the roadmap: https://unity3d.com/unity/roadmap Is there a projected release date? I have seen some posts regarding the...
@sschan Is the following still true? While we are in Beta we have set a limit to the number of parameters a single Custom Event can have to 10. If...
Hello Digital Forest, Thanks for the clear and honest response. This makes sense and I will make my changes locally. Cheers
Further to the post above. If I manually add the missing Tag entries shown above. The scene runs without any issues including generating the...
I am using an empty Unity 5.1.2f1 project with RDG package Version: 8 (Apr 03, 2015). On opening the sample scene I get the following error:...
will post in the correct thread in the future. I really like the designer; I just think I am approaching things in a way that things get confused...
I am confused about some of the default tasks, prefabs and gameobjects. I was hoping someone could provide a little guidance on this. I have a...
Hello Nanako, I am not sure exactly what the issue is but the error stems from the list being iterated by a foreach. Converting it to a foreach...
It is doing what I want: [ATTACH] The location value is the location of my creature. I was expecting it to sound more quiet. Thanks.
did not make appear to make a difference; but this is probably due to me not familiar with master audio. Can you point me at an example scene...
Hello, I was hoping you can help me with MasterAudio integration. I have a creature with a behaviour tree using the astar and master audio...