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I'm back to my game project. It's nice to see GKC improving :) Seems the actual version does not work with 2021 version due to the new input...
Do you use (or plan to add) a chunking system for tilemap used with ummorpg? Since only one scene/big tilemap seems to be usable with ummorpg and...
Look very promising :) I saw on Eliot AI thread, integration with this controller! Do someone tried? A behavior tree to use with this asset would...
Searching more about it in this thread I found Sector must work, loading terrain from the server then using sector in local side. I thought it was...
Looking for Usurvival as I read it is more advised in case of first/3rd view controller Do you guess it would be possible (or hard or not) to use...
Nice tool :)To experiment with MTree I copy paste a tree from the examples. I change some values, and when I press Play button to see effects in a...
Looks cool :) Do you plan to add Behavior Designer AI compatibility, bow, swords and spears combat, RTS mechanics and building, horses and animal...
Please, how do you make the clouds move/evoluate slower/faster? I read the script reference guide and tried several settings from unity inspector...
Thank you for your answer and screenshot, it helped me :) I thought to disable your main camera was enough but i had to delete it. Now rain and...
hi, I'm trying skymaster. I'm using RigidBodyFPSController from unity asset, with the camera duplicated from skymaster's camera. Water ripples and...
No need to change the actual licenses: The Pro version is very good for studios/teams business. The Free version is very good vs open source...
I use Unity free to prototype my project but I'm not sure about what will happen after because most people that might join to help me are pushing...
I'm very interested by your powerfull weather system that seems to be very customizable. Lux stuff would be nice. Do you plan to add twisters,...
Looks good, really ! Do you plan to add projection features to use with curved surfaces later ?
Does it mean AtVoxel is not compatible with standart terrain / Terrain Composer but that it will be after heightmap integration ? Thank you for...
Congrats for your new born :) I guess the new version of PB is around the corner. Will that version include tools to build curved surfaces?...
Nice. In the meanwhile, it is possible to use Terrain Composer to do such wide seamless world or would that be not compatible for any reason ?
That project look cool, congrats :) It is possible to create a seamless world with a finite spherical world, out of the box, with Unity free ?