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Hi starfoxy. I'm sorry, but at the moment I am busy with another project and do not have the time to work feature updates for W2DT. I assume you...
Hi. W2DT custom shaders support URP only up to Unity 2021.1. I plan to add support for newer versions of Unity, but I'm not sure when that will...
Hi. Its not posible to make it cube. The water can have only the front and top mesh.
Hi. Which water shader do you use?
Hi. Can you check if the Depth/Opaque Texture toggles are enabled in the scriptable asset settings?
I think your best option is to manually edit the UVs of the model.
Hi. Before you export your model, reset its rotation and scale in Blender. To do that press CTRL+A and sclick on Rotation & Scale. [ATTACH] Next,...
Do you have the Opaque/Depth Texture toggles enabled in the scriptable asset? [ATTACH] If you use Discord, you can join my Discord server. It...
I want to point out, that if you want to use the Water 2D Tool shaders that have real time reflections, they will not work with the 2D Renderer...
The default sprite shader is not suited for objects that enter the water. This is true for water in general and is not limited to Water 2D Tool...
Hi zeldalore86. What Unity version and pipeline do you use? Also, what shader do the sprites use?
Hi. Do you have the Generate Lightmaping UVs toggle enabled in the model import settings?
Hi zeldalore86. I would recommend you try contacting the Asset Store support.
Hi. It depends on how big your objects are, but I think a Max Light Map Size of 32 is too small. Try to change is to 512 or 1024 and see if this...
You'll need to experiment with the lightbaking settings, but it will be almost imposible to make a baked scene look exactly like one that uses...
As far as I know this is not possible in Unity.
LOD stands for Level of Detail and is an optimization technique. Here is some info about LODs in Unity. I suspect the trees and grass are what...
What is the trirangle count and performance without any trees and grass.? 20K-25K is alot of trees. They can have a majot effect on the...
Most likely, these models were not created and exported from Blender, so they are imported incorrectly to Blender. After you import a model to...
It looks like your character uses textures. You can't change the colors of this model in Blender. You need to import the textures in GIMP or...