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That's can help you: https://forum.unity.com/threads/how-to-determine-scale-to-increase-sprite-width-to-screen-width.406218/ my code: private...
this.camera.cullingMask = LayerMask.GetMask("Default", "TransparentFX", "Ignore Raycast", "Water", "UI", "Rig"); Or event simplier:...
In Unity 2020.2 with HDRP 10.2.2 I am just update the lines OnEnable/OnDisable UnityEngine.Rendering.RenderPipelineManager.endFrameRendering +=...
Thanks Using VS Preview 2019 (and dont wont install both vs) on standart C drive, and also have the bug, try latest preview 1.3.0 preview 10 its...
Unity 2019.3.0f6 Hub 2.2.2, Windows, Some Result/Problem, Success if setup NDK (from unityhub) Path to Sub Foulder /NDK/android-ndk-r19
Corrently this files is not important, just delete it(../Runtime/Unity.ProBuilder.Examples.asmdef and...
Working well done:), soon the video trailer or something more) PS: Its native and have fully functional simply no less than Spine)
Project one from Cloud iOS Build give this: Project two from Cloud iOS Build give this:
Best, used your fix, and it worked for me, Special Thanks)
Okey firstly you aren't adding any transtions(idle->(to)jump) and you cann't go to jump without transition. Fix: add parameter to mecanim...
I decided problem with face rotation. I create varible(Rain AI) in player controller script and this varible assign to face AI Actions(on move and...
I am also interested my enemy must be able to jump and detect jumping player.
This don't work for me, and default face before moving don't help. When my Player controlling by Rain, he rotate on 90 degress and went sideways,...
Hi, I have rotation face problem with rain idle 2, my enemy/player moves sideways, in enemy model rotates on 90 degress and it's normal but Player...