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don't scale your char too much. and if you gonna scale it then you need to scale the animation files too to match the t-pose file or whatever the...
Thanks a lot dadude123 for your professionally detailed suggestion and thank you all for your efforts. Indeed I need time to study more C# as I'm...
Fantastic! this is exactly what I need but is your approach a performance friendly way? and how to achieve it? the agent scripting is very limited...
I'm kinda lost here.. I'm not sure that you actually got the point, the issue is not the accuracy of the arrival at destination .. plus this...
I have a scene with a T-Rex dinosaur chasing a humanoid player so that the T-Rex is the AI NavMeshAgent. Now the animation of the T-Rex is on root...
Not yet fixed in version 5.1.1f1 so far, a quick semi-normal fix is to save you scene or re-assign the Terrain data file to the terrain object....
A small syntax error with all my respect: GetComponent<MeshCollider>().sharedMesh = null; GetComponent<MeshCollider>().sharedMesh...
I have a maze of cubes and a cube floor.. all have box collider but your fantasy AI characters seems to know how to pass through walls! what's...