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It's possible to decompose rotation/quaternion into a part that is “projected” onto an arbitrary axis and a remainder part that is “perpendicular”...
A tip for users of GH Pages. In 2020.2.6 (maybe earlier too) you don't have to disable compression. Instead, enable decompression fallbacks and...
Didn't write for almost a year, and sorta still have nothing to write about. Instead, I'll tell you why exactly there's not much to write about....
Trouble: ScrollRect returns to zero position in Elastic but works as expected in Unclamped. Shooting: Add Content Size Fitter to your Content (the...
Trouble: Player crashes (almost) immediately with these errors in crash log: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All...
Early access on steam. [IMG] [MEDIA] How it was/is developed: Architecture maintainability owing to Extenject and UniRx. Mesh bending loosely...
I just tried again and it showed 4MB of Mono memory without any growth. Both in empty project and in my project (even in the scene that need...
Hi. I just find out that Mono memory counter is always constantly growing, even on your example scene. I want to use a Mono memory counter to...
Thanks, re-import helped. You can just call Reimport All from Unity itself (Project tab, right click on any item) instead of forcing it manually,...