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As title suggests, the post processing effects & decals in game are working whilst in the Unity editor but in builds of the game they do not...
Hey there Noel! Thank you for taking the time to set up this example. I now see the issue after comparing your source code with mine. My problem...
Hey there Noel! Apologies, I think there is a misunderstanding. The problem is not that a client's game cannot write the variable. The problem is...
Bump
Update: Bug also present on Netcode For GameObjects Version: 1.7.1
Update, I see this was a bug over a year ago. https://forum.unity.com/threads/alternative-to-network-list.1314015/ Can anybody confirm that is...
Unity Version: 2022.3.11f1 Netcode For GameObjects Version: 1.6.0 Essentially as the title says, updating a network list from the host does not...
Placing prefabs on colliders seems to not work 99% of the time. (1.5.2) Here is a gif to show. It just doesn't place anything....
This worked for me. [ATTACH] The downside is (to my knowledge, perhaps I am mistaken) .SetDestination runs async, while .CalculatePath does...
EDIT: Never mind, solution did not work as expected. EDIT 02: Real Solution [ATTACH]
Hello. Upon setting a destination for my Navmesh Agent, if the destination is higher or lower than the current position of the agent, sometimes...
Update I have no idea why, but for future people with this problem. This fixed it. [ATTACH] Setting the transition duration on the transition...
Not technically an animation problem, but seemingly a problem with the cross fade functionality. Or perhaps I am just missing something. I have...
Hello there. Desired Functionality I essentially want to make the characters upper body face the direction of its attack by how much you are...
It's very sad to watch this engine run itself into the ground via horrible corporate decision. Been using Unity for a very long time, going to...
Hey man. I don't know you, but I just want to say I sincerely hope you have a great weekend, and that I love you. [ATTACH]
It means it's being launched as a build and not from inside the editor's play mode. I am launching it from a build on steam. I also tried...
The Stand Alone Build runs at normal speed BUT ONLY IF the Unity Editor is Present in the background. What could be the cause of this? Any...
I've found the strangest discovery. The Stand Alone Build runs at normal speed BUT ONLY IF the Unity Editor is Present in the background. What on...