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Hi all, So, I've setup some fog in my scene from "Render Settings", everything looks fine in the editor. When I build on my iphone 4s (probably...
Hi all, OK, so I have a light probe, a 27 wide float array ( Spherical harmonics laid out rgbrgbrgb .. ) I would like to take this array,...
Finally got it to work .. For those of you who are having similar problems, I had to build a new class to backup the values of the rigid body /...
Unfortunately it didn't work .. :( I tried doing it both ways round lol.. I tried reverse when activating, then the other way round, then reverse...
Ah, thats interesting! I'm pretty sure I'm covered on the clearing of velocities, but the order of activating rigid bodies is something I didn't...
Hi Superpig, First off, thanks for the reply, its much appreciated! =) Does it make any difference that when it returns to "Playable" mode, all...
Hi All, I'm experiencing a really weird problem and I'd appreciate any help, even IDEAS at this point to help me figure it out! Background...
Ah never mind, I think I got it.
Hi all, I'm trying to create a way to access the current light probe affecting my character and get a value from it representing how light /...
I'm thinking of building a streaming audio player. I would like to continue playing music even if I exit the app. Is there any way of doing this...
Thanks for the feedback guys. Elbows, thanks for the suggestion, I bought the plugin and tested it, but it didn't work with my setup. The...
So I have a rigid body character setup, when he falls to the floor for a few seconds, the rigid body and colliders in all components are turned...
wow .. complicated. OK ..so it this correct? // Setup var theDirection : Vector3 = transform.forward; var A : Vector3 =...
Hi Androv, Thanks for the reply! yes pretty much. I'm applying pressure to a rigidbody but in this particular scenario I want to make sure the...
so I have a vector3 direction like this: var theDirection : Vector3 = transform.forward; what I would like to do is remove the vertical tilt...
Is this possible in Unity?
This is the snippet you want, the example code was in a weird place in the docs....
ah no worries .. I got it!
Hi teddemunnik, thanks for your reply. I already found the DragAndDrop class, but my problem is when you start to drag an object from the...
Hi there, Trying to code a means to "catch" when dragging an object from the Hierachy or Project tabs, and dropping it into my custom Editor...