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Works with GitHub Personal access tokens (classic) with repo + read: org Didn't work for me with fine-grained one (beta). @RyotaMurohoshi
Just by mentioning "pay for install" within any rules around, you are going to repel wide range of companies, developers, projects. It's like...
Thank you @ROBYER1 for detailed explaination!
Tried to install apple silicon version from there: https://unity3d.com/beta/2021.2b but all I get is this window and it won't install: [ATTACH]
I got this when I click buy @Max-Bot [ATTACH]
Hello @Max-Bot does this plugin still work?
Did you think it through internally? Single entities will be using this, there are not so many creating AR experiences. Why not provide this tool...
Actually yes - https://play.google.com/store/apps/details?id=pl.ttpsc.ardoor https://apps.apple.com/pl/app/ar-showroom-by-ttpsc/id1500403206 BUT...
please tag me when it's fixed :)
Same, I've deleted AdMobClientImpl.cs but then I get an error: "Assets/_Project/Scripts/EasyMobile/CheckPriceTag.cs(51,52): error CS0117:...
community: "(yಠ,ಠ)y" ༼ つ ◕_◕ ༽つ meanwhile in Unity: ¯\_(ツ)_/¯
+1 this build times makes AR Projects much more costly for everyone! if you want for AR to expand this is critical! give us alpha/beta package at...
I've managed to solve this, but I don't remember exactly how, I know I've been able to find something in adb logcat and then I've found an error
Did you copy your abiFilters line in build.gradle (Module: unityLibrary) as I wrote before?
I managed to do this @ArpitTyagi01 - build as IL2CPP and then just do what I've described in one of previous posts
I could use multiple Unity intents in one app as well, currently way to overcome this I see is launch loader scene in which you will pass...
I've finally managed to run ARFoundation in UaaL :) Below something which can help you on the way after buiding with IL2CPP option. Info from...
I have exactly the same issue @PavelLU watch out for this as there can be a lot of questions with UaaL not working with newest Android Studio 3.5...
Hello, I have an issue - when I try to launch Unity Intent, immediately after I press "show unity" button, whole app crashes. Any tips for this?...
We're using Unity 2019.1.11f1 and it also raises warning, is someone using newer version? @KrcKung let me know if removing TextMeshPro fixed it...