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This is my suggestion first simply detect collision when moueclick if you click an object, simply find the distance/direction from your position...
Is there a way to see if I will collide with something before I move to some vector Equivalent to Rigidbody.SweepTest There is nothing...
There seems to be an issue with rigidbody2D.velocity.Set(0, 0); If you change that to rigidbody2D.velocity = new Vector2(0, 0); it fixes the...
Either use a grid snapping tool or build your own (pro snap or something?) Depending upon complexity you need, maybe something simple like this?...
I just tried chrome 33.0.1750.58 beta And the problem still exists in next version :(
Excellent Thank you! I thought I searched a bunch, but clearly not enough to find it!
so If I open a new tab and go directly to a test site and click on one of my unity links, web player loads just fine if I click on a link from...
how can you adjust the scene editor camera? i only see the option of 2d/3d change
Eric, I am dealing with 2d sprites. if I click (and don't release) and my mouse moves just a little bit, or a lot, i can move things around...
Aside from clicking directly on the hierarchy. Whenever I click an object directly in my scene, its very difficult to NOT accidentally move it....
Unity 4.3.2f1 Web Player no mainboxes checked playerSettings 1280x720 mostly everything else is untouched/unchecked rendering path forward color...
Excellent, Thanks! I'll check it out
I have a top down 2d game. I am using Unity 4.3.2 and C# I have tanks and jeeps and my game currently that move around. However, I am...