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Hi! Yes am working on new much better version of UPGEN lighting, which is also support URP single pass. But (because of war in my country) I can't...
no, they should work well together
Thanks, bro!
From time to time. Exactly now I am not working at all - there is a war in Ukraine and I live in Kiev =(
Hi, ryanflees! Thats sounds like a great idea. Thank you for sharing this to us!
Sure you can, for performance reasons you even can replace all IFs there in code with compile conditions instead that uniform counter and switch...
No ideas, sorry. Just select the shader in editor and make a screenshot of errors (if any). Then will come ideas =) If you will see no errors,...
Hi! Pink square means that shader is not compiled and has errors. Which means that some shading features on this platform are not supported by...
There is a code which generates point lights from fast lights, you could take it and just reverse.
not now, sorry
yep
If sun lighting is not changes - yes. Otherwise it will be tricky.
Hi! To be hones I have no experience with recorder. But maye it is possible to render image with transparency and use it's alpha channel with...
Ensure that it writes to all required buffers (normals, depth and so on).
I haven't tested it with Apollo shaders. As for Unity version for UPGEN Lighting URP - minimum is a 2021.1
Hi! Nice idea about light LODs. 95 lights limit is only per frame not per scene. Your scene could have as much fast lights as you want. So,...
Hi. It will give some benefits in your case only if you ready to do some coding to adopt code for you needs. Automatic ray-tracing for directional...
For URP deferred it supports only opaque and cutout geometry (forwad transparent geometry is still not supported in this mode)
Hello everyone! For those who want to try URP + Deferred + UPGEN Lighting: Just replace this file in your assets to check this mode. Warning:...
Hi! Unfortunately I never used this pack of shaders, but I know it is awesome, maybe will try it a bit later =) UPGEN lighting applyes all...