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I'm over trying to make Unity do it for me...Now I'm trying to find a way how to run an editor C# script each time it gets build to copy the files....
bump.
I would probably have "chunks" of terrain that get generated at the same time - could be like 2-3 screen widths. Then have the camera follow the...
Nobody got an idea what I could do? :)
I'm loading these files in a Singleton so it's fairly hard to assign them in the inspector. I just want to understand how that Resource folder...
Hey, I'm fairly new to Unity but I managed to load some txt files I need for my game with the help of Resources.Load. This works perfectly in...
bump? :)
I had another hour of fun with Resources.Load and still no luck, so I'm asking again here ;) TextAsset newTextAsset = (TextAsset)...
Sorry, you're right of course. I've set up a Singleton and I'm loading Assets with that path: string plistPath = Application.dataPath +...
Thanks, I understood! Here comes today's problem: I manged to load XML and create a level from it (with prefabs). Everything works and I just...
Thank you guys! @Pix10 What do you mean by "height" of the camera view? Like the the screen rect height? Could you explain what that Script is...
@Ravl that's exactly the same for me. I'm just trying out everything / playing around and then asking the things I have no clue about how to...
@unitylover you guessed my head scratching point ;) I'm a bit more into it today by trying out more stuff. I found the "2dToolkit" thing in the...
I'm also wondering how to render to a specific (x,y) position on the screen.
Hey guys, I'm trying my first steps with Unity's new 2d environment at the moment (coming from cocos2d). I'd love to have my game work on iOS /...