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2 questions actually: 1. When the mouse button is let go the "DestroyGrapple" is called from client and I want to destroy the earlier created...
I understand this code. But say I want to update bulletClone's properties AFTER it has been spawned on server from client? How do I do that?
Sample code I'm trying to solve: var playerCameraPosition = player.transform.position; var ActiveObjectSpawnPoint =...