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Thank you~The problem of Auto Refresh have resolved. Now the script in the project cannot be hot updated, and an error will be reported. The...
I don't want to refund. I think it's reasonable that many people praise this plug-in, but it doesn't seem to help my project at present. Please...
yes,I find auto refresh is tick-on,and I set off again.But error still in. and...when I test the NewMonoBehaviourTest in Graph.cs.Also two error...
Thank you, this is feasible. But when open my own scene,and test in my script,there have some other error,How to solve it?
I have a comp Screenshot in append file.
When I do not check "auto refresh" and select "recompile after finished playing", the exsample scene does not change the game result, and the...
T Thank you! Solve the problem perfectly.
Hi jerotas: I have three sound clip(sound1,sound2,sound3),and I will loop them from time to time,and how can let the sound2 play after the...
Thank you;)
Actually Variation name have no effect for the event in the sound group,It can not play the specify sound because the API only have two...
Hi jerotas: I have create a Master Audio Group named "Fire",and there are three Variations use three diferent clips in it,and I used...
Finally I make my class extend from the killable.cs. And the code in Triggerred spawners get effect. But may be the killable should be interface...
I can't use the Syncro Spawners... So may be there is the only way When the enemy spawned from the Triggerred spawners it get the nearest spawner...
Yeah,I bought them on sale:D. Hi jerotas, I use the custom event and trigger spawner to spawn enemy,and the enemy will chose a way to walk. When...
As you say it is.The problem is because "Game Over Behavior" and "Wave pause behavior". Thank you!
I found the setting("Auto Start Waves") must be checked Through debugging.But the setting panel is very confusion for the "Use Global...
Hi jerotas: I want use custom event like the example 4 and my setting: 1. [ATTACH] 2. [ATTACH] 3. [ATTACH] Why there is nothing...
Than Thank you:)
Oh thank you very much for help,and how can I change the World Variable by code?
If I have "auto-start waves" turn off, Is that way to let the wave start ?