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After exporting the project to Android Studio and doing a build in Android Studio, will all features like netcode, relay, lobby work the same?
void Update() { Application.targetFrameRate = 60; } only in this case woked for me when Application.targetFrameRate= 60 was in...
Anybody found a solution?
I'm seeing this too on physical device using logcat
Thanks for your effort. I took help from https://github.com/nintendaii/unity-background-service. Brought the "AndroidProject" folder to android...
Hey, can you give the modified and corrected package. This one got null reference errors. will be so grateful of you
I installed the community NetworkDiscovery script from github but when I press 'Discover Servers' button it shows this error. [IMG]...
I fixed it by including only one NetworkTransform at head and letting the other tail parts follow the head through script
I am making a snake multiplayer game for android. The snake got many body parts. Something like this: [IMG] Each body parts have its own Network...
Use this guys works perfectly for me https://brighterguide.com/labnol-always-on-top/
It works, thanks for the guidance and the knowledge. :)
Tried but doesn't work private NetworkVariable<float> laserSpeed = new NetworkVariable<float>(20f); NetworkObject laser; //cache public...
void Update() { if (!IsOwner) { return; } if (Input.GetButtonDown("Fire1")) {...
How to call Rigidbody.velocity in server so that all clients can see it.