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Thank you JussiKnuuttila, It's very clear now. I will try the re-batch method to deepen my understanding. :):):)
I got the reason about the difference of batch number between two samples. Official Sample Boids initialize all unit instances once a time: var...
Thanks for your replay. The mesh is Unity default Cube mesh, It has double vertices indeed:) In DOTs Hybrid batch can reduce SetPass call. for...
Hi. I have a demo to test DOTs code, it goes well. But there are more render batches(more instance call in FrameDebuger) than official sample...
void CreateRenderTextures(...) { if (cameraData.renderType == CameraRenderType.Base) { .... } else {...
Hi,When Camera 's type be setted to overlay, and putted in camera stack, there is only gray on screen, and some warning log show as :...
3D URP is perfect . it only be happenned in 2D URP.