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I solved it by going to the text child game object and changing the overflow value from truncate to overflow.
go to your project folder and look for the .proj files open them using vscode and find what .netframework version your project is using. example:...
worked for me good call
Here it is, you access this by double clicking your material in the project panel. and if you're using your own shader make sure the sample...
Dude I'm working on a project with softbodies and I used only the setpath method and setHash method, to change the shadow cast shape according to...
same problem here
I have the same problem please share how you solved it.