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Hi, I could not reproduce the problem when I tried to create a reproduction sample, and the original implementation doesn't cause the problem...
Hi, Sorry but the bug report function is difficult to use because it makes us send logs and directory structures that contain sensitive...
Hi, In Localization Ver. 1.0.5, NullReferenceException occurs on constructing a LocalizedString with its arguments from scripts. It seems to be...
Hi, Sorry, but the "Send a bug" menu sends some log files that include our confidential words. I've attached a reproduction sample here instead....
Hi, Platform-specific build functions, such as iOS app information, do not work properly right after...
The new library file fixed the problem. Thank you!
Hi again, Now we are meeting DllNotFoundException of MacIL2CPP on Apple Silicon machines. In the inspector of MacIL2CPP.dylib I have ticked...
I'm pretty sure that without ".app" build gives an error and adding it will fixes that. However, I may have been wrong about it working fine with...
Yes, it just didn't have ".app". I added it and it works now. As I said it works fine without ".app" on Unity 2020.3.1 or 2019.4.28. The error...
Hi, I found out the cause. The BuildPlayerOptions.locationPathName passed to BuildPlayerWindow.DefaultBuildMethods.BuildPlayer had no extension,...
Hi, Thank you for your investigation. I found the problem doesn't occur when we build the app from the buttons on the Build Settings window but...
Hi, Thank you for the investigation. I sent you the invoice ID via PM. By the way I tried Unity 2021.3.1 and it worked fine. Our issue may be an...
Hi, Thank you for the quick reply. I confirmed the 'URL types' node is missing from Info.plist. But it works fine on Unity 2019.4.28f and we...
Hi, We met a problem on MacOS that our app cannot be launched from browser after we had updated Unity from 2019.4.28f to 2020.3.20f. Chrome's...
I understand. I'll roll the package back to 0.10.0 to get around the problem. Thank you!
Hi. I updated the localization package to 0.11.1-preivew, but the code in question is still the same. Is 0.11.1 the patch release you mentioned...
It's nice to hear again! I'm looking forward it. Thank you.
Thank you, it's nice to hear that. Any plan of a patch release including its fix?
When a LocalizedString is set to LocalizeStringEvent.StringReference, its Arguments are always overwritten by...
Yes, sorry for the confusion. I wrote a class more general but similar to your LocalizedStringWithChangeHandlerExample. Thanks anyway!