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Thanks, bought. Everything seems to work as you described and overall really impressed on how well it works! One additional question : What...
Hi, @CreativeSpore Interested of buying the asset, wondering few things: 1) what are the capabilities / performance for runtime modification of...
Hi, I'm looking to draw trajectory for projectile being launched. I'm using 2d physics, my game is topdown space game. So no gravity, perhaps...
Hi! What are some methods for keeping your UI information updated? The obvious way is to hardcode every ui piece to fetch and display the proper...
Hey! I was looking for a way to create forest zone for strategy game purposes. There will be many very low poly trees. What I need is a...
Cheers! I think I'll go with that approach, like you said it gets the job done and fits the way I think about the whole thing.
But are listeners not setup per object instance? So each unit would have it's own set of listeners listening to events. What you are describing is...
Hi, I'm having a problem wrapping my head around on how should I effectively use events to decouple objects. For example when unit is clicked...
Hi, I want to have an trait object where I can define: - Type of order I can give - Towards what kind of objects this order can be given My aim...
Thank you for the very through and enlightening explanation! I did model this system a bit like MVC which I've used in some web development...
I managed to sort of solve this with some casting. I pass my objects as IInterface to button, and button delivers them in that format to the panel...
Thanks for the reply! I do have an interface I'd like to use, but I also need to get the actual type of the class that implements the interface at...
Hi! This is fairly basic C# question but I cannot grasp my head around a nice clean way of doing this. I have few classes, ie. Car, Man, Tree...
Thank you for the detailed explanation, exactly what I was looking for! That makes total sense when you present it in simple way like that :) In...
Hi! I am in situation where I'd like to display various stuff on my UI. I'm struggling a bit what would be a nice, generic way to transfer data...
From solutions I've tested Behavior Designer stuck out, whole heartedly recommended! It focuses on being just a behavior tree solution and only...
Thanks for the quick reply! Glad to know both approaches work. I won't be needing any online functionality initially, so I'll go with users...
Hi! How would you approach a situation where I would like to allow users to share their databases between each other? ie. I'd give users an UI to...
Not really knowing much of how networking and receiving things actually works in Unity this sounds like instead of while loop you might want to...
Seems that you never exit the while(true) loop, it basically means it will run that loop infinitely and never finish that update cycle (frame...