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Great! Well spotted. I wonder which version of Unity will include the fix. I haven't tested it in 2021.2 yet.
I agree a new bug report is needed. I am deep in client work at the moment and won't have a chance to submit a bug report for a couple of weeks....
I've just seen that user seant_unity no longer exists. Perhaps they've left the company. In that case, we're raising the issue in a vacuum. Has...
Apologies for necro. A point of clarity (that may be obvious to some, but wasn't to me). Note that the UnitAttribute file needs to include using...
I found that using the parameterless constructor didn't work. The editor must be overwriting contents of the new element (deserializing) after...
I had another suggestion from someone else, that pointed me to OnValidate(). I wasn't familiar with this. It's a method that gets called by the...
Is there a specified/documented set of steps that the Unity goes through when you click + on a List<> item in the inspector? For example, I have...
Thank you all for your suggestions. My central takeaway from this is: there isn't an easy way to do it that slots in transparently. Making...
via Unity Hub 2.4.5 (the usual way I install). How should I do the install instead?
Maybe my question isn't clear enough. What I require is that when I add an item to the list in the inspector, the new item gets its own GUID. My...
I have a serializable class, called MetaCard. This is held within a list in a ScriptableObject, called CardDeck. I create assets of this...
I've installed 2021.2.0f1 on my MacBook Pro (Apple M1). Any idea why it's showing "<Metal><Rosetta>" in the window title? Everything remains very...
I was wondering if there is a way I can catch the moment an element is first created in the editor (or when it is first renderered) using a custom...
I have a class, let's call it MyClass. I also have a ScriptableObject, let's call it MyScriptableObject, that contains a List<MyClass>. I create...
I know from previous experience (non games applications) the value of including version numbering into JSON and version migration within the code,...
In case it helps someone... I use a single callback function for `actionTriggered` to handle both mouse position and click but I was calling...
What does it mean to 'reset a trigger'? According to Unity docs for `SetTrigger()`, "Triggers have a true option which automatically returns back...
Today I've fired up Unity and the display order is different, so is it the case that the order of rendering is undefined for objects with the same...
Sorry this is a really difficult question to phrase. Easier to describe by example. I have a 2D scene (orthographic camera). In the scene there...
In this example, each of the text elements may have a different visual treatment. e.g. different colours, font style, etc.. In my case the numbers...