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I'm super impressed with this. When you say you think it's a bit too realistic I totally know what you mean. I know for sure it will be a little...
Wow this just looks amazing! Are those textures photo-scanned, or do you just use the photographs as a reference?
Lux URP has 2 shaders like that - terrain blend and versatile blend. https://assetstore.unity.com/packages/vfx/shaders/lux-urp-essentials-150355...
You mean it's easier like that than writing from scratch?
Surely if it can be done in shader graph it can also be done in custom shader code?
Could you explain how the vertex colors are used in your shaders? I would like to convert more of the vegetation in your pack to use them.
Made a small trailer for #pitchyagame - working on fleshing out more of the playable area with better rocks and vegetation because it's a bit...
I misused your water shader a bit :) I've had a lot of trouble making cave entrances properly dark. No normal map, 0 smoothness, black fog. Could...
Did a bit more testing, and at least for spruce trees there's absolutely no doubt in my mind that this new shader is superior for my needs. I'm...
Something I just noticed - LOD0 and LOD1 leaf meshes for the spruce trees seem identical? You can see an example here, where the large pines or...
I just checked your new TFS shaders and I'm really impressed. They seem to be faster than CTI and they look great. Since my target platform for...
PS - 2021 LTS is out now too, it never ends :) For my current project I think this is the last Unity version I will upgrade to - URP shaders from...
I'm having the same issue since moving from VS 2019 to VS 2022.
I'm very excited about this - will definitely check it out when URP is supported. Since it's PBR I wonder if I should just go for the mobile...
Right now I'm reworking and cleaning up my topology. It's used serverside and based on the navmesh, but I'm using polygonal pathfinding instead....
A little bit on the background for the game: Back around the turn of the millennium I was playing a lot of MUD - Multi User Dungeon, text based...
[ATTACH] Welcome to the devlog for Treacherous Journeys, a Multiplayer Online Action RPG I've been developing for around 6 years now. It's...
Awesome, thanks :) I mutilated your Grassmanager and ConfigTerrainGrassShaders code - seems to do the trick, although I probably don't need to...
Did you try changing to a quality setting with full texture size?
I actually gave up on using Unity terrain details in the end, because the lack of control over placement was driving me nuts, but I still like the...