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As far as I can tell, during the startup of the game if I see the following 3 lines then the game will just stop. E/libEGL (25649): called...
And its now back to just stopping. This is just not worth it.
Wow. So after removing all of the things I could realistically remove and still having it fail, I powered off the device and went to eat & clear...
I don't think its a Unity bug; the Update not getting called is because the game has stopped/crashed/whatever before the 3rd Update loop. I just...
Thanks for responding @FuzzyQuills. I set PlayerSettings to use GLES2. I've reworked some things to let me better step through the startup in...
No one has any tips on how to debug this? Its happening randomly now so I'd really like to figure out how to dump/track what is going on. At...
I'm porting a working iOS game to Android. I'm currently using Unity 4.6.8. After cleaning up some missing conditionals, the game works in the...
@JoshPeterson - Now this is interesting... Two iPhones connected to MacBook Pro. Game built and run on iPhone 6+ and Xcode console displays this:...
Now I'm confused. When I build with IL2CPP I don't get any stack traces. This is an example of what I get: *** loading to inventory:...
I saw 2 questions here that haven't been answered so I thought I'd bump these questions: With IL2CPP the Stripping Level setting is by default...
That makes sense as I didn't notice a hiccup but it was on a different device so I wasn't sure.
I'm seeing it on 8.3 also. iPhone 5s
Unless I'm really misunderstanding what is going on, there should be some GC allocation going on, no? Even a call to Instantiate has 0 GC Alloc...
What was the fix?
Just upgraded XCode from 6.2 to 6.3 and now I am getting a connection refused error when building... Connecting to Xcode Disconnecting Connecting...
Just got a message back from Unity support regarding the issue with VFW not compiling in IL2CPP. As the test project, I sent them the example...
Not sure how it happened and I can't figure out how to get it back, but the Preview section in the Texture Importer is gone. All I have now is the...
There's a bug in encryption in IL2CPP shipped in 5.0 (and 4.6.2) Bug is fixed in 4.6.3 and will be in the 5.0 patch
Sure, I code servers in node.js (and meteor).
Just realize that having an Exit button will most likely cause Apple to reject your app on iOS