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No way man! That's awesome! So it will support tessellation too, I assume. Will all that work on OpenGL too? What about a programmable pipeline?
Well that's too bad. I made a petition to Unity to support geometry shaders. Vote on it....
has anybody found a work-around to this, yet?
I read that HDR is in 3.5!
yeah. it doesn't work in 3.4 :(
Wow this is awesomely cool! I just downloaded it, but I can't seem to make work. Does it work with unity indy?
That is stinkin' awesome! And exactly what i was looking for! How can I get my hands on it? :D
thanks, ivkoni! i needed the mesh.bounds.
is it possible?
No it's just 2.5d waves and buoyancy. the water is just a mesh. It's not going to be very dynamic.
thanks MisterB! Update: I decided to use the mesh deformation instead of particles. But I will use particles for splashes and etc. Right now I...
+1
I could really use this.
haha thanks. but i've got a way more complicating idea. :D
I found a way to deform the mesh just like a wave! :D Using the sinus curve modifier along the x and y axises. But what i need to change is to...
This is just a test scene.
That's the easy part and it's not all that accurate, according to archimedes' principle. The hard part is deforming the mesh (or particles)...
Wow. that's pretty laggy. and I don't know why it shows that glitch at the beginning of it. I will post a build tomorrow.
thanks guys! here's a video of it... [media]
hmmm... thanks! very helpful. Although I still don't know where to start. I want it to have good performance, so particles with physics wouldn't...