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Hello I got this code running last night, but now it throws me this error (i did make some changes but i can't get it to work again) Error...
I found the solution in case someone else needs it:
Hello I get the following error : "Cannot modify a value type return value of `UnityEngine.HingeJoint.spring'. Consider storing the value in a...
does nobody have an idea? what is the problem that this does not work? or do you need more information to solve this?
GameObject.transform.parent = transform; // this object is now a child of gameobject check here and here
Hello i have the following problem: In this hirachy, i want to call a function of the script "ShapeControll" attached to "gameObject2" from the...
Ok i got it - thanks now that the script is executet in Edit Mode, the script won't work, because the update function is not called. can i call...
Hello! I have a script, that calculates Collider-positions and orientations dynamicly on mouse clicks and Instantiates Collider Objects. Is...
thanks that works!!!
Hello, i have searched fpr a long time, but i really don't know what i am missing exactly. I want to have a button in the inspector, that calls...
yes it is. Please take a look at the following tutorials: Part1 Part2 Part4 Part5
thank you very much for the idea! I will try this out. Does anyone know why i am getting that error i explained above? i habe a simular problem...
When i use just that command, i get this " Unexpected symbol `)' " error message for the following line: void...
I have tried a lot but it all doesn't work. I want to play an animation via the Sprite Manager 2. I have it attached to a game object, wich also...
Hi, i am pretty new to Unity, and i need some help with the C# scripting. I’d like to know how to call a function of a script attached to...