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I've tried with last Vuforia version too, but still not work. Today I've checked the projects with a different device, an iPhone 4 (A1332, GSM...
Hi @Mantas Puida, I think what you are asking for are these links, right? Bug with Vuforia v3.0.9 http://fogbugz.unity3d.com/default.asp?705075...
Hi, I've created two bug reports. A project with Vuforia v3.0.9 and a project with Vuforia v4.2.3. Thanks and hope it's fixed in Unity 4.x.
Hi to all, I'm having problems with Vuforia (v3.0.6, v3.0.9 or v4.2.3), Unity 4.5.5p3 and iPhone4. Some months before it looked that all was...
Hi, We have saved 3DS Max file project to 3DS max 2012. We opened with 3DS Max 2012 and exported again with FBX 2012 exporter, but problems...
I attach some unity captures to show that Unity renders the same as 3DS Max when imports the FBX: [ATTACH] [ATTACH] This image is the FBX with...
Hi, We are trying to export a 3D Skinned model from 3DS Max 2014 to FBX and import it later in Unity. We have problems while exporting the FBX....
Hope they look at this soon and post a ticket. De nada! ;)
Hi @klvo. I was wrong. I wanted to say that it might be a known bug, but not that I've found a ticked about this bug. To change the Mesh Type to...
I still have this strange artifacts even with bilinear filter - 0 and Mesh Type to TIGHT. I can only get rid of this artifacts by changing Mesh...
No one has experienced this artefacts with Sprite Packing and Mesh Type TIGHT? Thanks,
Perfect @TomasJ. Do you know more or less when version 4.5 will be released? I've read that Unity is going to release 4.6 in Summer, but will...
I didn't find that too. I would like to vote also. Thanks
Same problema here with iPhone 4. Hope they fix it soon. Thanks
Hi, I'm having the same Issue. I import the images in Android platform and everything works perfect. Then, when I switch to iPhone, the sprites...
Hi, I'm using Unity 4.3.4f1 and i'm having artifacts when creating automatic sprites if I user TIGHT mesh type. If I change to FULL RECT,...
I'm having the same Issue, but when I press back button while loading something like with "LoadLevel" or "Resoures.Load". When the game it's...
I'm having the same issue. If I press back button while loading something (LoadLevel, Resources.Load, etc) it crashes. This is the log:...
Hi, I have an scene with lots sprites with PolygonCollider2D (120 to 150 aprox). The problem is that when i move all of this sprites, the...
Hi, I adapted to code to work with multiple selected gameobjects in case anyone needs that. I had to remove internal shapes from ore than 100...