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Is there a 'package ecosystem' team?
Hey Danger, You can use the prefab brush - part of the 2d tile map extras package to achieve what you're trying to do....
Yeah, good point - and I should draw a line between your points and how you package them - not getting emotional is a better way to be better....
Ah ok - I didn't realise everyone got pinged. My mistake there - thanks for pointing that out. Will keep a bit quieter on these things...!
It's a well-understood noob reflexive mistake to combine code into one line. Don't fall for it. Jeez mate, theres people on the end of the...
private Vector3 GetMeanVector(List<Vector3> positions) { Vector3 meanVector = Vector3.zero; foreach(Vector3 pos in positions) {...
Someone had a similar problem over here, if you disable the tilemap renderer component you'll get the functionality you're after without sprites...
Jeff pointed out my problem very quickly. I'm running adblocking software (ublock) and that was messing with my view of the webpage.
Oh I didn't know that. I don't seem to be recieving either type of event - I'm wondering if i'm doing something wrong.
Hi Jeff, thanks very much. I've sent you a direct message with the details.
Hey. I've had a few days trying to get the legacy version of analytics working. https://docs.unity3d.com/Manual/UnityAnalytics.html#:~:text=Unity...
From the project view go 'create/shader/2d Renderer Sprite Unlit Graph' - give it a sensible name like 'unlit sprite' Double click and open that...
> eh. it's the unity forums - time is a flat circle here.
No it's not mate, he's just saying that he too is facing the same problem. It's validation that the problem steps beyond just you that's facing it...
... Did it? Is this just yesterdays problem?
Is the animator overriding what you're trying to do?
Ah, if anyone ever gets lost here... It was my mistake. The curves weren't setup correctly on my side.
Did you ever figure this out?
Hey I'm having the same issue - is this something i can easily fix myself?
Hey, thanks for taking the time to respond. Ended up just doing it all manually via the inputs as well. Unsure if i couldn't just figure out...