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Yep, that's the case. Thanks for the quick reply!
Hi there! Just got the asset and been loving it so far, got a question though. Looking at the older posts one of the updates you mentioned "Added...
This might seem like a dumb question, but I see no way of doing this without having to remake entirely the prefabs I spent days working on... So,...
Hello my friend! Thanks for this amazing package! Really appreciate it! I'm trying to figure out how to achieve something like this:...
Thanks for the quick reply sundog! I found the problem, actually it's an oculus prefab bug:...
Hello! This is an amazing package! I'm trying to integrate it with oculus too (someone also did it a few pages back) It works almost 100% out of...
Ok, I followed a tutorial for rift integrationI https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3672&p=70495#p70495 I tried this...
If you're not into scripting, you can use the animation window to animate the emit property. Note that you can only animate if emit is true or...
Ok Patapom, I'm trying to integrate oculus with nuaj. I think it will be amazing! Oculus prefab uses two cameras, left and right. When I try...
I tried the fix sugested the user Elbows on 07/26/2013 and it worked! For anyone having the same issues: "It seems that when Unity compiles the...
That doesn't seem to correct the problem @patapom What I did: 1- Created a new project and imported Nuaj. 2- Then I opened the...
Hello Patapom! I just purchased Nuaj after trying the web demo. I was really excited cause the documentation said it would be compatible with...